June 2013
Volume 54, Issue 15
Free
ARVO Annual Meeting Abstract  |   June 2013
Visual Prosthesis Simulation: Effects of Foveation on Visual Search
Author Affiliations & Notes
  • Ben McIntosh
    Electrical Engineering-Electrophysics, University of Southern California, Los Angeles, CA
  • Noelle Stiles
    Computation and Neural Systems Program, California Institute of Technology, Pasadena, CA
  • Mark Humayun
    Ophthalmology, Cell and Neurobiology, and Biomedical Engineering, University of Southern California, Los Angeles, CA
  • Armand Tanguay
    Electrical Engineering-Electrophysics, Biomedical Engineering, and Ophthalmology, University of Southern California, Los Angeles, CA
  • Footnotes
    Commercial Relationships Ben McIntosh, None; Noelle Stiles, Patent (not licensed) (P); Mark Humayun, Bausch & Lomb (F), Bausch & Lomb (C), Bausch & Lomb (P), Bausch & Lomb (R), Bausch & Lomb (S), Alcon (C), Alcon (R), Iridex (P), Iridex (R), Replenish (I), Replenish (C), Replenish (R), Replenish (S), Second Sight (F), Second Sight (I), Second Sight (C), Second Sight (P), Second Sight (R), Second Sight (S), Regenerative Patch Technologies (I), Regenerative Patch Technologies (C); Armand Tanguay, University of Southern California (P)
  • Footnotes
    Support None
Investigative Ophthalmology & Visual Science June 2013, Vol.54, 1057. doi:
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    • Get Citation

      Ben McIntosh, Noelle Stiles, Mark Humayun, Armand Tanguay; Visual Prosthesis Simulation: Effects of Foveation on Visual Search. Invest. Ophthalmol. Vis. Sci. 2013;54(15):1057.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract
 
Purpose
 

A visual prosthesis simulator with the capacity to simulate several retinal diseases including Retinitis Pigmentosa (RP) and Age-Related Macular Degeneration (AMD), as well as to provide a visual representation of prosthetic vision, was constructed to further simulate both eye-directed and head-directed percepts using normally sighted volunteers wearing a head-mounted display with an external scene camera. Simulated head and eye pointed modes allow the effects of foveation on functional tasks with prosthetic vision to be studied in an effort to optimize the capabilities of future retinal prostheses. To quantify the difference between retinal prostheses with and without foveation ability, a visual search task was performed using the visual prosthesis simulator. The response time to find a target object was hypothesized to be a linear function of the number of items displayed (as with normal vision), and to exhibit an increased slope in the head-pointed mode as compared with the eye-pointed mode.

 
Methods
 

The visual prosthesis simulator was used to simulate blindness due to both RP and AMD with a 32 × 32 microstimulator array, presented in both eye-pointed and head-pointed camera modes. In both camera modes, the percept was stabilized in the gaze direction using an eye-tracker. A MATLAB program was used to both execute the visual search protocol including automated double-blind presentation of target and distractor objects and to record response times.

 
Results
 

Four subjects performed the visual search task with black letters on a white screen spanning a 90° field of view while wearing the visual prosthesis simulator in both head-pointed and eye-pointed camera modes. The letter “F” was used as a target object amid letter “E” distractor objects. Response time as a function of total items on the screen was found to be approximately linear in all cases with increasing values and slopes in eye-pointed and head-pointed modes respectively.

 
Conclusions
 

All subjects showed a significant linear trend in response time plots. In each case, the slopes and intercepts of the linear regressions were significantly lower in the eye-pointed case than in the head-pointed case, suggesting an overall improvement in function.

 
 
Subject performing the visual search task using the visual prosthesis simulator. A MATLAB program on the laptop controls data collection, while the desktop computer performs eye-tracking and visual prosthesis simulation.
 
Subject performing the visual search task using the visual prosthesis simulator. A MATLAB program on the laptop controls data collection, while the desktop computer performs eye-tracking and visual prosthesis simulation.
 
Keywords: 760 visual search • 522 eye movements • 412 age-related macular degeneration  
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