The stimuli were displayed on a 30-inch color monitor (Dell, Round Rock, TX) connected to a computer (T 3400; Dell). The stimuli were colored photographs of natural scenes taken from a large commercial CD database (Corel, Ottawa, ON, Canada). They were displayed on a light gray background (56.2 cd/m
2). The software was developed by one of the authors (PD) in C++. Half the scenes contained an animal (the target), and the other half (distractors) contained no animal. Animal targets included fish, birds, mammals, insects, and reptiles. Distractors included landscapes, trees, flowers, various objects, monuments, and means of transportation. The image resolution was 768 (horizontal) × 512 pixels, with a screen set at a resolution of 1024 × 768 pixels. At a viewing distance of 1 m, the angular size of the pictures was 20° horizontally and 15° vertically. The original photographs (the “scene” condition) were manipulated with imaging software (Photoshop CS, version 8.01; Adobe, San Jose, CA) to generate three new versions of each image: one in which the target animal or a distractor object was extracted from the scene and presented at the same spatial location on a white background (the “isolated” condition), one in which the target or the distractor object was surrounded by a white rectangle and replaced in the scene (the “structured background” condition), and one in which the target or the distractor object was surrounded by a white rectangle and replaced in a modified disorganized version of the original background (the “nonstructured background” condition). The nonstructured backgrounds were built from the original scenes using an algorithm proposed by Portilla and Simoncelli
18 that captures the local structure of the original image and transforms it in a disorganized texture by means of a wavelet transform (see
Fig. 1). This results in a synthesized image with artificial textures in which colors and shading remain. Responses were recorded by means of a response box containing two keys connected to the computer.