We first fitted a mixed-effects model to the mean change in visual acuity for 21 of 24 studies using new behavioral treatments. Three studies were excluded. The study by Fronius, Cirina, Cordey, and Ohrloff
41 was excluded because there was only one participant, so variance could not be computed. The studies by Ding and Levi
46 and Ooi, Su, Natale, and He
52 were excluded because they did not measure visual acuity. The mean and 95% confidence interval (CI) of visual acuity improvement from each of the studies are shown in a forest plot in
Figure 1 (see also
Table 1). This analysis assessed the true effect size (i.e., an estimate of the change in visual acuity that would result from a study that includes the entire population of adults with amblyopia). We found that the estimated true effect size was 0.17 logMAR (1.7 chart lines; 95% CI = ±0.02 logMAR) and that it was significantly different from zero (
z = 16.34,
P < 0.0001) (see
Fig. 1). The effect size 95% CI was also just above the mean test–retest reliability of 0.15 logMAR. However, only four of 21 studies showed a mean improvement in visual acuity and 95% CI that exceeded the test–retest reliability of the particular visual acuity test used (gray vertical lines in
Fig. 1, computed from
Table 2). These four studies included one using dichoptic training,
36 two using perceptual learning,
25,27 and one using video games.
34 Nevertheless, on average, 56% of the participants showed improvements in visual acuity at or above mean test–retest reliability of 0.15 logMAR, and 32% improved by 0.2 logMAR (two chart lines) or more (see
Fig. 1).
To understand the factors affecting the improvement of visual acuity, we performed an IPD meta-analysis using individual participant data. The relations between the various factors and the improvement in visual acuity are shown in
Figure 2. The results of the univariate and the multivariate analyses are shown in
Supplementary Tables S2 and
S3, respectively. In the model that generated the best fit (AIC = −392), only initial visual acuity [
F(1,192) = 77,
P < 0.0001] was a significant factor. The effect of initial visual acuity can be seen in
Figure 2D. Greater improvements in visual acuity corresponded to worse initial visual acuity; that is, participants with more severe amblyopia benefited more from treatment than those with milder acuity deficits. We also performed separate mixed-model analyses with participants who underwent treatment with dichoptic training (from five articles; see
Supplementary Fig. S1), perceptual learning (from 13 articles; see
Supplementary Fig. S2), and video games (from three articles; see
Supplementary Fig. S3). For all three methods, only initial visual acuity was a significant factor in visual acuity outcomes in the best-fitting models (dichoptic training:
F(1,52) = 50,
P < 0.001; perceptual learning:
F(1,111) = 38.2,
P < 0.001; video games:
F(1,27) = 20.6,
P < 0.001).
Finally, we compared the new behavioral methods to occlusion therapy in adults. This was done by adding participant data from two studies (shown in
Table 1) in which occlusion therapy was used in combination with refractive correction and near-vision activities.
19,20 We then repeated the mixed-effects analysis of the main effect of treatment type, which was significant [
F(3,214) = 3.7,
P = 0.012] (in the original analysis, without occlusion therapy, the main effect of treatment type was not significant [
F(2,193) = 1.44,
P = 0.24]). Post hoc analysis with Tukey-Kramer adjustment revealed that occlusion therapy induced a significantly greater improvement in visual acuity than perceptual learning [
t(214) = −3.24,
P = 0.007]. However, comparisons between all the other treatment methods were not significant. The best-fitting multivariate model now included treatment as a significant factor.