May 2004
Volume 45, Issue 13
Free
ARVO Annual Meeting Abstract  |   May 2004
Distance perception in a driving simulator
Author Affiliations & Notes
  • M. Fluckiger
    Experimental Psychol Lab, FPSE–University of Geneva, Geneva, Switzerland
  • B. Baumberger
    Experimental Psychol Lab, FPSE–University of Geneva, Geneva, Switzerland
  • M. Paquette
    Psychology Department, University of Montreal, Montreal, PQ, Canada
  • J. Bergeron
    Psychology Department, University of Montreal, Montreal, PQ, Canada
  • A. Delorme
    Psychology Department, University of Montreal, Montreal, PQ, Canada
  • Footnotes
    Commercial Relationships  M. Fluckiger, None; B. Baumberger, None; M. Paquette, None; J. Bergeron, None; A. Delorme, None.
  • Footnotes
    Support  none
Investigative Ophthalmology & Visual Science May 2004, Vol.45, 5470. doi:
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      M. Fluckiger, B. Baumberger, M. Paquette, J. Bergeron, A. Delorme; Distance perception in a driving simulator . Invest. Ophthalmol. Vis. Sci. 2004;45(13):5470.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

Abstract: : Purpose: The carossery often occludes lateral vision of a driver who still has to assess his own position efficiently without direct visual information about surrounding vehicles and road limits. The aim of this experiment was to test how a subject can control his approach towards several simulated car–targets in different driving contexts. We assume that their increasing complexity may influence driving performance according to the difficulty in perceiving distances properly. Method: The subjects’ first task consisted in placing their car at equal distance between two preceding cars separated either by 40 or 60 m (bisection). In a second task the subjects had to level their front bumper with the back bumper of the preceding car (alignement). Target–cars in front of the driver were either static or running at 40 or 60 km/h. Results: Results show a more precise distance perception when the task difficulty decreases. Both tasks were easier with a static simulation and in any other conditions the subjects underestimated distances. Subjects are better at adjusting their own position at 60 km/h than at 40 km/h and in bisection tasks the performance increases with smaller car distances. Conclusions: In conclusion the alignement tasks produce better performances than bisection tasks as a consequence of their lower complexity. However physical constraints due to the increase in velocity as well as shorter distances between vehicles also play a major role.

Keywords: perception • space and scene perception • vision and action 
×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×