Abstract
Abstract: :
Purpose: To introduce Human Eye Simulation, a dynamic finite element model of the human eye. Methods: A finite element model of the human eye was created. The human eye was divided into 15 groups, e.g., sclera, cornea, iris, ciliary body, zonules, vitreous, retina, choroid, optic nerve. Each group was assigned boundary conditions and a modulus. The groups were fused to form a 3 dimensional human eye model. For verification purposes a load was applied to the eye and resultant forces and displacements were recorded. Results: Creation of the human eye simulation resulted in a 3 dimensional engineering model of the human eye. Application of a force to the eye generated stresses and displacements in multiple structures . Conclusion: Human eye simulation is feasible through dynamic finite element analysis. We have demonstrated the creation of a functioning 3 dimensional human eye model which will allow engineering analysis of various eye structures during dynamic eye movement.
Keywords: 554 retina • 460 macula/fovea • 629 vitreous