June 2021
Volume 62, Issue 8
Open Access
ARVO Annual Meeting Abstract  |   June 2021
Age-related changes in the perception of self-motion and presence in virtual reality.
Author Affiliations & Notes
  • Wilson Luu
    School of Optometry and Vision Science, University of New South Wales, Sydney, New South Wales, Australia
    Centre for Eye Health, University of New South Wales, Sydney, New South Wales, Australia
  • Barbara Zangerl
    School of Optometry and Vision Science, University of New South Wales, Sydney, New South Wales, Australia
  • Michael Kalloniatis
    School of Optometry and Vision Science, University of New South Wales, Sydney, New South Wales, Australia
    Centre for Eye Health, University of New South Wales, Sydney, New South Wales, Australia
  • Juno Kim
    School of Optometry and Vision Science, University of New South Wales, Sydney, New South Wales, Australia
  • Footnotes
    Commercial Relationships   Wilson Luu, None; Barbara Zangerl, None; Michael Kalloniatis, None; Juno Kim, None
  • Footnotes
    Support  None
Investigative Ophthalmology & Visual Science June 2021, Vol.62, 516. doi:
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      Wilson Luu, Barbara Zangerl, Michael Kalloniatis, Juno Kim; Age-related changes in the perception of self-motion and presence in virtual reality.. Invest. Ophthalmol. Vis. Sci. 2021;62(8):516.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

Purpose : Visual perception of object-motion and self-motion is critical for safe mobility. However, the risks of accidents and falls during mobility increase with age, presumably due to functional vision loss. We used head-mounted display (HMD) virtual reality (VR) as a tool to understand how the visual perception of self-motion and presence (the feeling of being “there”) varies with age.

Methods : Eighty-six (86) healthy participants aged 18 to 77 (37 females) with normal or corrected to normal visual acuities and normal visual fields were recruited for this study. We measured illusory self-motion perception (vection) and presence when participants viewed radially expanding patterns of optic flow. Optic flow was generated using a HMD VR (Oculus Rift CV1) to simulated different speeds of self-motion. Viewing was performed with the head stationary (passive condition) or with lateral-sway head movements (active conditions).

Results : Presence increased with age (F 2,83 = 5.44, p < 0.01). Vection did not significantly change with age (F 2,83 = 1.82, p = 0.17). However, head movements had a significant impact on perceived vection (F 2,166 = 19.84, p < 0.001). A significant interaction was also found between age and viewing condition (F 4,166 = 3.60, p < 0.01). Main effects of simulated speed on perceived vection (F 3,249 = 367.89, p < 0.001) and presence (F 3,249 = 112.64, p < 0.001) were also found. These results show vection increases with the speed of simulated self-motion, but generally decreases with increasing age (Figure 1).

Conclusions : This study shows there are age-related changes in the perception of self-motion and spatial presence in HMD VR. Our findings suggest that the experience of self-motion perception decreases with age, particularly at slow speeds consistent with normal walking. This may provide further clues to why the elderly have increased risk of accidents and falls.

This is a 2021 ARVO Annual Meeting abstract.

 

Figure 1. Mean Vection scores (A) and Presence (B) plotted as a function across different simulated speeds across different age groups during active lateral head movements using the HMD VR. Perceived strength of vection decreases across age. Perceived spatial presence increases across age. Error bars represent standard error of the mean.

Figure 1. Mean Vection scores (A) and Presence (B) plotted as a function across different simulated speeds across different age groups during active lateral head movements using the HMD VR. Perceived strength of vection decreases across age. Perceived spatial presence increases across age. Error bars represent standard error of the mean.

×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×