June 2022
Volume 63, Issue 7
Open Access
ARVO Annual Meeting Abstract  |   June 2022
Oculomotor characteristics of video game players
Author Affiliations & Notes
  • Jennifer Fogt
    College of Optometry, The Ohio State University, Columbus, Ohio, United States
    Human Performance Collaborative, The Ohio State University, Columbus, Ohio, United States
  • Angela Emerson
    Human Performance Collaborative, The Ohio State University, Columbus, Ohio, United States
  • Onate James
    College of Medicine, School of Heath and Rehabilitation Sciences, The Ohio State University, Columbus, Ohio, United States
    Human Performance Collaborative, The Ohio State University, Columbus, Ohio, United States
  • William Kraemer
    Department of Human Sciences, The Ohio State University, Columbus, Ohio, United States
    Human Performance Collaborative, The Ohio State University, Columbus, Ohio, United States
  • Nick F Fogt
    College of Optometry, The Ohio State University, Columbus, Ohio, United States
    Human Performance Collaborative, The Ohio State University, Columbus, Ohio, United States
  • Footnotes
    Commercial Relationships   Jennifer Fogt Alcon, Contamac, Code C (Consultant/Contractor), Nevakar, Eyenovia, Alcon, Innovega, Contamac, Code F (Financial Support); Angela Emerson None; Onate James None; William Kraemer None; Nick Fogt Oak Ridge Institute for Science and Education, Code C (Consultant/Contractor)
  • Footnotes
    Support  Alcon, Inc; National Center for Advancing Translational Sciences, Grant UL1TR002733
Investigative Ophthalmology & Visual Science June 2022, Vol.63, 529 – A0227. doi:
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    • Get Citation

      Jennifer Fogt, Angela Emerson, Onate James, William Kraemer, Nick F Fogt; Oculomotor characteristics of video game players. Invest. Ophthalmol. Vis. Sci. 2022;63(7):529 – A0227.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Purpose : This study was conducted to assess differences in oculomotor characteristics of high and low skill level video game players as it has been suggested that the efficiency saccadic eye movements is enhanced with video game play.

Methods : Forty-six collegiate video game players (41 male, 5 female) participated in a combine event in which the game Overwatch was played competitively. Participants consented to complete various tests and questionnaires before and after playing in the competition, including oculomotor testing using a RightEye Vision System, and answering questions about their playtime (hours per week) and skill level in the game. Dynamic visual acuity reaction time, dynamic visual acuity speed, reaction time processing speed, overall reaction time, reaction time saccadic latency, horizontal saccade efficiency, and vertical saccade efficiency from the RightEye was compared for the high skill (Diamond level or higher) and low skill players with a student t test. Oculomotor data were also compared to playtime using linear regression. calculated. Visual acuity and ocular health was assessed at all visits.

Results : Twelve participants were classified as high skilled and 34 were low skilled players in Overwatch. There were no statistical differences (P>0.05) when comparing distance visual acuity reaction time, reaction time processing speed, overall reaction time, reaction time saccadic latency, or horizontal saccade efficiency for the high and low skill levels. Dynamic visual acuity speed was 81.5mph in the high skill group and 82.0 in the low skill group, which was significantly different (P=0.01). These values are at or close to the maximum tested velocity (82mph). Vertical saccade efficiency, the distance of the eye from the ideal path, was 8.1mm in the high skill group and 6.58mm in the low skill group, (P=0.047). Regression analyses found no significant correlations between any of the oculomotor tests and the amount of playtime per week.

Conclusions : Most of the oculomotor skills tested in this study were not related to skill level or the amount of playtime per week in these college video game players.

This abstract was presented at the 2022 ARVO Annual Meeting, held in Denver, CO, May 1-4, 2022, and virtually.

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